Sunday, August 28, 2011

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Addiction? Video games crowded out man's real life (AP)

SARASOTA, Fla. ? At the height of what he calls his addiction, Ryan Van Cleave would stand in the grocery store checkout line with his milk and bread and baby food for his little girls and for a split second think he was living inside a video game.

It sounds crazy, but it's true: Something would catch his attention out of the corner of his eye ? maybe another shopper would make a sudden move for a Hershey bar ? and he was mentally and emotionally transported to another world.

World of Warcraft, to be exact.

It was his favorite video game, the one he played every night, every day, sometimes all weekend. The sudden movement in the store triggered a response similar to when he was in front of the computer screen, battling dragons and monsters for up to 60 hours a week. Van Cleave's heart pounded. His breathing quickened.

But then the thirtysomething family man would catch his breath and come back to reality. Sort of.

World of Warcraft began to crowd out everything in Van Cleave's world. His wife. His children. His job as a university English professor.

Before teaching class or late at night while his family slept, he'd squeeze in time at the computer screen, playing. He'd often eat meals at the computer ? microwave burritos, energy drinks, Hot Pockets, foods that required only one hand, leaving the other free to work the keyboard and the mouse.

But possibly the most insidious part of his addiction came in the hours when he wasn't gaming. During those times ? in class, out with his kids, drinking beers with friends ? he thought about the game. Which weapons he should upgrade, which "quests" or challenges to take on, whether to join a "guild," a team of players who conquer territories, gain points and status.

Gaming and thinking about gaming was all-consuming. Yet living inside World of Warcraft seemed preferable to the drudgery of everyday life. Especially when the life involved fighting with his wife about how much time he spent on the computer.

"Playing `World of Warcraft' makes me feel godlike," Van Cleave wrote. "I have ultimate control and can do what I want with few real repercussions. The real world makes me feel impotent ... a computer malfunction, a sobbing child, a suddenly dead cell phone battery ? the littlest hitch in daily living feels profoundly disempowering."

Despite thoughts like this, despite the dissociative episodes in supermarkets, he did not think he had a problem IRL ? gamerspeak for In Real Life. But he did, and a reckoning was coming.

___

Van Cleave grew up in suburban Chicago. He was adopted, which he said always made him feel like an outsider in his own home and in the world. As a kid, he was more interested in guitars and computers.

When a female teacher invited him to her house to look at a crude computer game called "Range Wars" on her Commodore computer, he jumped at the chance. He used this event from his middle school years in the 1980s as the opening scene of a book he would write about his life with video games.

He describes the game as "intoxicating," then moves on to a description of the teacher touching him, leading to sexual encounters with her on three occasions. At 11, he felt as though his insides were shriveling and "crawling with maggots."

Were these complicated first sexual experiences and first gaming experiences forever linked in his mind, thus predisposing him to gaming? Van Cleave doubts it.

"I would have played video games, regardless," he said.

In high school, each year brought more exciting games with better graphics, but his parents didn't see a problem because all teen boys seemed to play video games. And their son also played guitar in a band, so video games weren't the only thing in his life.

Same with college. "Gaming 15-20 hours a week in college is no big deal," said Van Cleave, who graduated from Northern Illinois University with a degree in English. "The problem occurred after that, when I got into the real world."

Although Van Cleave played games throughout his first job and after he married, he didn't notice that they were starting to occupy more of his time. He was seemingly on an upward career path, publishing poems and selling a young adult novel.

He earned a master's degree and a PhD in creative writing at the Florida State, was named a poetry fellow at the University of Wisconsin-Madison, and found a teaching job at the University of Wisconsin-Green Bay. Then in the fall of 2003, he was offered a tenure-track position at Clemson University in South Carolina ? his dream job.

His wife, Victoria, became pregnant for the first time; the baby was unplanned and Van Cleave admitted to being shocked at the idea of becoming a father. He and his wife were late for her first ultrasound because Van Cleave was playing Madden Football, a sports game.

It was around this time that World of Warcraft entered his life. He had heard about how popular WoW was online ? especially in Asia ? and bought hundreds of copies to mark up and resell on Amazon to overseas buyers.

"I wondered, `Why is everyone playing this game?' " Van Cleave said. One weekend, when his parents were scheduled for a visit with their new granddaughter, Van Cleave decided to install WoW on his computer ? "just test it," he said.

Van Cleave ended up playing the entire weekend, stealing away to the computer while his family was sleeping or while his parents played with his baby daughter.

Victoria used one word to describe her feelings: "disgusted."

"I was too annoyed that he seemed to be avoiding parenting altogether," she recalls. "I was exhausted and frustrated, but didn't realize what was going on until he started playing World of Warcraft ... It was infuriating to hear his phone conversations include extensive planning for a gaming session."

She felt abandoned. "I couldn't believe that someone could choose a virtual family over a real one."

One reason Van Cleave was so captivated: It offered different perspectives. Previously, most games Van Cleave played were seen from a bird's eye view, looking down at the action. In WoW, a player can zoom, pan and look at a scene exactly how a human does in real life. And as Van Cleave discovered, the WoW characters didn't just jerk and shuffle across the screen while playing; they could swim, fly and even dance.

Because he had a free, 30-day trial of WoW, Van Cleave figured he would "play the crap out of it" and then discard the game. He had never paid a monthly game subscription before.

But he didn't uninstall the game at the end of the trial. And he did end up buying a subscription.

Three years into his job at Clemson, Van Cleave's life began to fall apart. His four dogs died, one after another from various causes. His wife was pregnant again. Then Van Cleave began to get the impression that other faculty disliked him and wanted him gone. But he didn't try to repair the rifts, instead channeling his anxieties into WoW, a virtual world he could control. Time management was his biggest problem, he said.

Van Cleave called it his "black period."

"All that tethered me to anything meaningful during this time was WoW, which I clung to for dear life," he wrote.

For millions who play, the lure of games like WoW is irresistible. They're called massively multiplayer online role-playing games.

Players create an "avatar," or online character, who operates within a startlingly detailed storyline and graphics. Playing makes the gamer feel like the star of a really awesome sci-fi movie.

While in-game, characters form "guilds," or teams, and go on "quests" to find items, conquer lands or achieve new levels. They occasionally fight with other players or guilds, slay zombies, clash with evil elves or kill monsters. Players talk to each other in the game via headsets and often form intense friendships.

"People play those games often in a desire to meet their social needs," said Hilarie Cash, a Washington state therapist who runs a six-bed inpatient program for Internet and video game addicts. "There's a sense of friendship and self-esteem you develop with your teammates, you can compete and be cooperative. It really feels as though it meets your social needs."

When he started playing in 2004, Van Cleave named his avatar BurritoThief, a gnome with the power to cast magical spells with ice. With each task completed amid molten lava or other vivid scenes, Burrito Thief earned points, and with each kill, each quest, each obstacle overcome, Van Cleave rose within the game's ranks.

Unlike other games, WoW didn't end. It went on and on, with characters roaming through different realms and meeting new people along the way. When Van Cleave had reached the apex of one world and hit the maximum points a character could possess, there were always other characters to create and more loot to amass. Meanwhile, the game makers offered expansions every year, which meant new worlds to explore, new levels to achieve.

"There was always something better and cooler," he said. "You can never have enough in-game money, enough armor, enough support. You've got to keep up with the virtual Joneses."

Cash, the therapist, puts this in context, saying that rewards, levels and scenes change regularly, hooking the gamer.

"We've become very, very sophisticated about designing the right reinforcement schedule to keep people interested," she said. "They are really consciously building highly addictive games."

The maker of World of Warcraft, Blizzard Entertainment, declined to comment when contacted by The Associated Press.

In the past five years, news stories have described people suffering exhaustion after playing a game for 50 hours straight, of teens killing their parents after having games taken away and of parents neglecting infants while mesmerized by the online world.

Yet not all authorities believe the games are addictive.

"I do not believe that the concept of `addiction' is useful; it only describes strong temptations; it does not explain strong temptations. What makes the temptation so strong? The memory of past pleasant experiences with the behavior that we are talking about ? in this case videogames," wrote Jackson Toby, a professor emeritus of sociology at Rutgers University, in an email to The Associated Press. "I don't believe that someone can be addicted to videogames."

The American Psychiatric Association will not list video game addiction as a mental disorder in the 2012 edition of the Diagnostic and Statistical Manual of Mental Disorders. However, the APA said there is a possibility that a group of reward-seeking behavioral disorders ? including video game addiction and Internet addiction ? will be included in an appendix of DSM-5 to "encourage further study."

Van Cleave and others disagree, insisting video game addiction is similar to gambling addiction.

By the time his second baby was born in 2007, Van Cleave was playing some 60 hours a week.

A few months later, Clemson didn't renew his contract and said he would not achieve tenure. He was hired for a one-year fellowship at George Washington University, teaching one class, but that meant he had more time for gaming while the stress of finding a long-term, full-time job ratcheted up.

As Van Cleave's professional prospects dwindled ? he applied for dozens of teaching jobs yet no school seemed to want him after Clemson_ his gaming skill increased. It was as if World of Warcraft was the only thing he was good at. At least it felt that way. He had achieved 75,000 "kills." A sense of accomplishment, and the corresponding adrenaline rush, he said, were powerful incentives to keep playing.

Van Cleave spent money on gaming. He bought two new computers so he could see better game graphics.

In 2007, Van Cleave had three different World of Warcraft accounts (each at a cost of $14.95 a month). A secret Paypal account paid for two of the accounts so his wife wouldn't hound him about the cost.

He now had dozens of avatars spread out within various realms. When one WoW realm would occasionally go down for maintenance, Van Cleave moved to backup accounts in different realms, allowing him to play continuously.

He spent $224 in real money to buy fake gold, so he could get an in-game "epic-level sword" and some "top-tier armor" for his avatar named Azzkicker, a level-70 human warrior. He had seven characters at this highest level then achievable.

Changes in Van Cleave's personality began to appear. Among those who noticed was his best friend from high school, Rob Opitz, who lived in another state but played "World of Warcraft" with him for years.

"When things in IRL ? in real life ? would interrupt what was going on in the game, he would get very loud very quickly about those things," Opitz recalled. "During that time, it's kind of like everything was completely over the top. It wasn't that he was a little mad, he was in a full-blown rage."

Van Cleave was about to hit bottom.

___

It was Dec. 31, 2007. Van Cleave was halfway through his yearlong fellowship at George Washington University. Yet there he was, standing on the Arlington Memorial Bridge. He was thinking about jumping into the icy water.

He had been gaming for 18 hours straight and wasn't feeling well. He had told his wife that he was going to buy cough drops for his sore throat. But his misery was not just physical.

"My kids hate me. My wife is threatening (again) to leave me," Van Cleave would write in his book. "My friends no longer bother to call. My parents are so mad at me, they don't bother to visit their only grandchildren anymore ... I haven't written anything in countless months. I have no prospects for the next academic year. And I am perpetually exhausted from skipping sleep so I can play more Warcraft."

That night marked the first time Van Cleave realized he had a problem.

"It's embarrassing, isn't it? ..." he said. "Everything that you do as a video game addict, is usually small incremental steps. I was like a Charlie Sheen of WoW. Unapologetic and like a rebel, like, screw you, I'm going to play this game...even though I'm not being the best role model for my kids, I'm not being the best husband, I'm not being good to myself."

The self-examination pulled him back from the bridge railing. He went home and deleted the game from his computer.

For the next week, he felt horrible: His stomach hurt, he had migranes and was drenched in sweat ? like an addict withdrawing from drugs.

Staying away from WoW was difficult, but didn't re-install the game.

And he started rebuilding ? In Real Life.

He began repairing the relationship with his wife and family. At one point long after quitting, he asked his daughter to draw him a picture; in crayon, she drew one of her father sitting at a computer and a second with BurritoThief, his gnome character from WoW.

Said Victoria, his wife: "I didn't believe him. I had heard it all before and had no confidence that he would stop."

Van Cleave worked on his professional life. He freelanced, wrote poems and young adult books. He wrote the tell-all about his addiction, titled "Unplugged" and published last year.

He set his sights on a job, sending out 182 resumes.

In 2010, he was hired as an English professor at the Ringling School of Art and Design in Sarasota. Van Cleave and his family bought a beige stucco home in a quiet subdivision.

It's an irony in Van Cleave's new, game-free life that Ringling is one of the nation's top schools for video game designers.

"I'm not holding a crusade on campus," he said. "The school really likes the idea that they are on the cutting edge of these technologies and ideas."

Yet he knows his students spend much of their lives online, and he worries about them. "I don't think video games are evil," said Van Cleave. "That's not what I'm saying at all. I think games are fine if they are part of a balanced life."

Last semester, he had two students in class who talked about WoW non-stop. "Super jargony geek-speak about the minutiae of the game," he said. It made Van Cleave anxious.

His wife, too, is worried that he will relapse.

"Although I believe Ryan has his gaming impulses under control, sometimes I still worry that he may start again," she said. "I also have concerns that my children may have a pre-disposition to gaming addiction in the same way that the children of an alcoholic might."

She added that she thinks that gaming can be educational, but monitors her daughters' playing time and tries to tell them often that "that they are playing a game and none of it is real."

Over the past year, Van Cleave has talked about out-of-control gaming to various mental health groups. Recently, he spoke to the Institute on Addiction Studies in Toronto.

"Some of the things Ryan said, people were blown away, especially the older people," said David Rourke, the chairman of the Canadian institute. "The fact that there could be video game addiction was an eye opener to them."

But even now, four years after he stopped gaming, Van Cleave thinks about World of Warcraft. At first, he occasionally bought a copy but would not download it. Just being close to it gave him a delicious thrill.

Then there are his dreams.

In them, he is playing one of his former characters, running through the virtual world. When he wakes, sweating and out of breath, he always has the same impulse: to rush to the computer and log into the game.

Source: http://us.rd.yahoo.com/dailynews/rss/us/*http%3A//news.yahoo.com/s/ap/20110827/ap_on_hi_te/us_video_game_addict

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Interview: Passion for Handmade Designs in a Commercial World with ...

Sam Hughes has been making and selling handmade lamps and lampshades for several years. Sam is a trained textile designer at?Central St. Martins school of Art, London and has worked as a print designer for a wide variety of companies in?the fashion and interiors businesses in London and New York. He started the lamp making business out of a desire to make design as well (we find out he is also a trained counselor! ). Since he launched Sam Hughes Lighting, the firm has grown steadily and become a busy business with a base of customers who look for individual and beautiful items for their homes. e decided to challenge Sam for an interview and find out how his business is going.

  • Freshome: What triggered the idea of designing a range of lamps and lampshades ?
  • Sam Hughes: I was inspired by my collection of vintage fabrics and noticed that there was a gap in the market for more interesting and patterned lighting. I wanted to make something original and retro inspired to compliment modern interiors.

Clipboard035 Interview: Passion for Handmade Designs in a Commercial World with Sam Hughes

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  • Freshome: What materials do you use for creating these designs?
  • Sam Hughes: I draw by hand with pen, paint and ink and experiment with shapes and images. I then scan images into my computer and rework them on screen to develop repeat patterns and colourways that will work as shades. They are then digitally printed onto high quality cotton and I make the fabric pieces into shades. I also hand make the bases (with the help of a wood turner!) and wire the lamps. I feel very proud that I entirely make the product myself.

Dandi Pop Red1 Interview: Passion for Handmade Designs in a Commercial World with Sam Hughes

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  • Freshome: Where do you find your inspiration?
  • Sam Hughes: I find my inspiration from vintage surface pattern. I collect textiles, ceramics and crockery from the 50s, 60s, and 70s. I also look at illustration from those decades.
  • Freshome: How long ago did you start your business?
  • Sam Hughes: I started my business in 2005, at first using my vintage textile collection to make all the shades. In the last year I have designed my own fabrics for the shades and now sell those alongside the vintage pieces.
  • Freshome: What are the reaction you usually get from your target/ buyers??
  • Sam Hughes: People seem to love them! Quite often customers come back to me for a second or third lamp once they have bought one. Everyone comments on how original they are and how much they love the colours, designs and quality.

Lilly aqua1 Interview: Passion for Handmade Designs in a Commercial World with Sam Hughes

  • Freshome: What are your plans for the future?
  • Sam Hughes: I would like to continue to expand the business and hope at some point to develop some designs with a major retailer.
  • Freshome: Are you interested in other work field (except design) ?
  • Sam Hughes: I am also a trained counselor!

Circles red Interview: Passion for Handmade Designs in a Commercial World with Sam Hughes

  • Freshome: Tell us something unusual that happened since you started your business.
  • Sam Hughes: Nothing crazy, but I have been truly delighted by how much value people place in hand made products and carefully crafted, thoughtful design.
  • Freshome: In case there is anything else you would like the world to know about you or your ideas, here is your chance to share.
  • Sam Hughes: I pride myself on producing original, interesting and beautiful hand made products in a commercial world that is more and more dominated by mass production and mass selling. People really respond to good design, personal service and they love the idea of buying something that is truly a one off or part of a limited edition.

Source: http://freshome.com/2011/08/26/interview-passion-for-handmade-designs-in-a-commercial-world-with-sam-hughes/

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Saturday, August 27, 2011

Another Delay for The Wolverine

The Wolverine 2 Delayed

[Update: There are now conflicting reports that The Wolverine won't be delayed, and will start filming in Canada this fall. Scroll down for details.]

Hugh Jackman was the poster boy for Bryan Singer?s X-Men trilogy, and even though the director dropped out of the third installment, Jackman remained the star of the show in the career-making role of Wolverine. The success of the mutant franchise led Jackman to getting his own spin-off movie, a prequel explaining his character?s history in X-Men Origins: Wolverine. While critics panned it as another weak installment in the franchise after the poorly received X-Men: The Last Stand, the movie made big coin as the summer?s kick-off movie of 2009.

This success led to the quick greenlight of a sequel, to be titled The Wolverine,?that would explore a story from Marvel Comics that Hugh Jackman really wanted to get into: that of Wolverine?s adventures in Japan. With a screenplay from Christopher McQuarrie and the re-teaming of Jackman with Oscar nominated director Darren Aronofsky, things were looking up until a number of factors started to claw away at the plans Twentieth Century Fox had in mind.

Aronofsky dropped out of The Wolverine, shattering some expectations early, then the awful and destructive weather?conditions?Japan fought through put a damper on principal photography plans for March. Fox was able to find a replacement director in James Mangold (3:10 to Yuma) but still hasn?t locked down a shedule.

We spoke with Jackman at Comic-Con in July and he seemed optimistic for the project, confirming the main villain of the movie as the Silver Samurai, and that they plan to shoot in October. Now comes word that the production may be pushed back even further, to some point in spring 2012, after Jackman finishes with Les Miserables.

Deadline has the scoop which also reveals that since Japan is still recovering, the production may move to Canada, saving only a bit for Japan, if any at all.?What?s really a bummer is that if production on The Wolverine does in fact change location to Canada, then Darren Aronofsky could have directed it all along, especially since it is being delayed. The official reason for his departure on the project was that he didn?t want to shoot overseas for an extended period of time, keeping him away from family.

There was of course speculation of creative differences between him and the studio regarding the story and style of The Wolverine, but Mangold is the new man in charge when it still could have been Aronofsky. Hindsight is a kicker.

UPDATE: An Celebrity & Entertainment writer for the Vancouver Sun contacted us when this story was posted, claiming that The Wolverine will NOT be delayed, but rather will start filming in Canada this fall. As writer/reporter Katya Holloway told us via Twitter:

Wolverine is scheduled to begin filming in Vancouver in November

As of now FOX has not made any comment on which version of the story is true, but it seemed as though Holloway was pretty certain of the production schedule. We?ll have to wait and see. Stay tuned.

A spring start date ? which Fox still hasn?t confirmed ? would have?The Wolverine hitting theaters as far as way as summer 2013 unless they can rush it for a holiday release in 2012. With no timeline on a sequel to X-Men: First Class or the teased X-Men 4 and New Mutants movies, the X-Men franchise is getting installments few and far between.

-

Follow me on Twitter @rob_keyes.

Source: Deadline

If you enjoyed this article, please recommend Screen Rant on Facebook

Source: http://www.rottentomatoes.com/m/1923472/news/1923472/

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Exercise the Key to better Mental and Physical Health | Online ...

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Stress and Depression can wreak havoc on anyone including: college professors, doctors, housewives, laborers, and students. It is an illness that will affect every facet of your life; your physical, emotional and spiritual well-being. I know this first hand as I began my own recovery from drugs and steroids and the mind numbing depression that followed over nineteen years age can play a vital role in relieving stress and depression. Often people go to group therapy or 12 step programs which is great. But as I found out the smoke filled meeting halls were full of people who drank endless cups of coffee and loaded up on donuts and cookies. I would use caffeine and sugar to take the place of drugs which lead to a sense of false comfort.

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This fear is understandable, when I was first learning to live without drugs and going through a severe depression, I couldn?t drag myself back to the gym, even though I knew how to exercise. The gym seemed like a nightclub to me. At that time I wished there was a health club, where someone could understand my predicament.

I responded to these feelings by turning my exercise knowledge into a tool for my own recovery. Since I couldn?t bench press 400 pounds any more, I began to concentrate on the psychological benefits of my fitness routine. I started to focus on each and every movement ? feeling the tightening, contraction and stretch of each muscle group. My mind and body were becoming one. In most people these are two separate entities, I wove them together to feel whole again.

This exercise program which helped me feel alive again, laid the foundation for my work. Today, I am the owner of Custom Fitness Personal Training in Boston, one-on-one personal training facility that specializes in working with individuals suffering from stress and depression. I also work with top executives who are under everyday stress and may be addicted to other things ? like work, money and prestige.

I call my fitness program ? ?Mindful Movements? ? which uses exercise as a way to obtain peak mental and physical health.

There are several steps you should follow:

1) WARMUP-5 minutes riding a bike or walking in place.

2) EXERCISE LARGER MUSCLE FIRST- Start with an exercise for your legs, chest, back, shoulders, arms, and. stomach.

3) KEEP IT LIGHT. If the weight is too heavy you can?t focus on the movement of the muscle and there?s a real chance of injury.

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7) GO EASY AT FIRST, SET REALISTIC GOALS. Don?t try to look like Mr. Muscles or a supermodel. Your appearance will come if you enjoy the exercise routine.

Good Luck!

Jeff Rutstein is founder of Boston?s Exclusive Personal Training Center, Custom Fitness and author of Rutstein on Fitness. Jeff?s revolutionary approach to exercise and depression has been featured in The New York Times, Reuters, CNN, and The Washington Post.

To learn more about our Boston Health Club and our Boston Personal Trainers go to www.customfitness.com

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Source: http://www.onlinehealthynews.com/health-and-fitness/exercise-key-better-mental-physical-health.html

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Basement Waterproofing To Protect Your Floor | AutoRoll - Home ...

Folks often negate from the fact that the potential problem to their basement foundation is damage to the basement floor itself. They tend to focus on the walls instead of the floor. This has been prevalent among houses with no proper drainage system. ?Amazingly, when hydrostatic pressure gets its job done, water in the soil pushes itself beyond the basement floor. ?It practically leave nothing unturned as it forces its way evenly to the surfaces of the foundation. More often than not, those who purposely deviate from the basics of proper basement waterproofing are caught up blaming themselves for not doing so.

Normally, groundwater and rain water in undeveloped areas moves up without much obstruction through the soil as gravity goes to work. That?s were your underground reservoir feeds as well as the many forms of waterbased natural attraction do. Thus when homebuilders so decide to mount that foundation where ?groundwater ?saturation is on a high note, expects a much interesting battle. A blockage on its passage surely poses a great deal of activity through that foundation walls. A well planned drainage system in place should leave you with lesser things to probe.

As it is, an ounce of prevention is worth a pound of cure. Check around your foundation drainage system and put that plan to a test even before water starts to drip from above. For all you know, this hydrostatic pressure phenomenon may already have caused some cracks, seeping moisture, mold and mildew buildup in your basement walls and up against the floor. That should translate to a few more hundred dollars if not given attention.

Clay basement footer drain tiles should do the trick, by channeling the flow of water outward and leaving hydrostatic pressure on the walls and floor out of the way. Unless of course you home is a century old structure, it is never without a form of drainage constructed alongside your foundation. Given that scenario, a simple repair and living clean and green is all it takes to waterproofing your wallet.

Even so, dirt, tree roots, and some broken tiles can cause obstruction to your existing clay footer drain tiles, causing the water to change its course and work its way up than rather just simply moving away from your home. Nonetheless, should this occur, your friendly handyman in the neighborhood drain cleaning company can easily pinpoint the blockage by tapping on one small section of your drainage pipes surrounding your foundation. Fix the problem without necessarily digging through your entire abode.

Secure several free estimates from trusted basement waterproofing company prior to accepting a final quotation to fix your damaged walls and basement floor. Acting on it soonest before the worst should come should spell out a lot of savings.

Here?s a website that will give you more assistance on basement waterproofing and also on waterproofing basements

Source: http://homeimprovement.therefinedgeek.com.au/index.php/2011/08/basement-waterproofing-to-protect-your-floor/

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How much $ should i have to start investing safely, and Stocks or ...

Question by crates: How much $ should i have to start investing safely, and Stocks or Bonds?
I am a university student. I want to start investing and i have researched about it recently. There are some companies i want to buy stocks from.

How much money should i have to invest without risking my future?

and as a first time investor should i choose Bonds or stocks?
BCNDQ, thanks ive never heard of Scalping, its interesting and ill look into it

Best answer:

Answer by BCNDQ
it depends on how much u want to wait!..bonds are good but the return is slow and small. if you have money and are willing to take risk then i might recommend looking into scalping! maybe

Give your answer to this question below!

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2 comments - What do you think?
Posted by Purchase - August 25, 2011 at 8:30 pm

Categories: Penny Stock Questions ?Tags: bonds, INVESTING, Much, SAFELY, Should, start, Stocks

Source: http://purchasepennystock.com/how-much-should-i-have-to-start-investing-safely-and-stocks-or-bonds/

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